UnEarthed Games offers personalized exotic alternate reality game experience · 141 days ago

We’ve been working long and hard on this project, and we are finally taking applications!

Step right up for the experience you’ve been waiting for!

UnEarthed Games will be launching a new entertainment experience held on an uncharted island off the coast of Argentina.

Our troupe of highly trained Actors will take on the roles characters from your imagination. Our set builders will create realistic environments. And you will experience an alternate reality. This is not Disneyland. This is not live action role playing. This is a jaw-dropping eye-popping other-worldly vacation you will never forget!

You will create your character, choosing your garb from our vast costume store of entirely accurate period pieces from the 6th to 16th centuries. Our accent coach will assist you with creating a believable character. And we will work together to determine your role.

During your first class voyage to the island, you will enjoy relaxing on our private yacht stocked to your every desire.

From the moment you arrive on the island and the yacht pulls away, all the actors including yourself will be fully in character. You must commit to this before signing up. We do this for you, but it is only great if you commit to the experience. After all, when spending your wealth on something like this, you want to get the fullest experience possible.

It will not be cheap, but we Guarantee it will be an Experience Like Nothing Else In Your Life. Nothing like this has been done before.

  • 1 exotic island location, no cell phones, no cars, no reality
  • 50 professionally trained actors from around the world
  • 200 square miles of blank canvas
  • You!

The experience will be tailored to your fantasy. We can recreate scenes from

  • Novels
  • Comics
  • Plays
  • Role Playing Games (Lovecraftian, High Fantasy or Medieval Period)
  • Personal Fantasies and Desires

If you are interested in being part of the first experimental group apply here.

You must:

  • Describing your Fantasy Experience, do not hold back, we love going above and beyond what our clients ask
  • Describe your medical condition, medical allergies, and animal phobias
  • Describe your dietary needs

From all of our application we will choose a single fantasy for the first experiment. This means the entire island could be devoted to your fantasy experience!

There’s only room for 10 wealthy travelers in this first group so act fast.

If your fantasy is accepted we will contact you with further details!

Until The Island,
UnEarthed Games
April 1, 2008




All Is Not As It Seems At UnEarthed Games · 149 days ago

Though it appears that UnEarthed Games slumbers, we are working harder than ever.

Something new is in the works.
Something unexpected, but something I hope you will enjoy.

After a brief full-time tour in the armies of Doppelganger, I’ve returned to part-time consulting, with greater dedication to UnEarthed Games (and this time I’ve brought some company).

I started UnEarthed Games with the plan to create a game entirely by myself: Art, Music, programming, everything.

Part of my reason is because I wanted to fill in my knowledge gaps around 3d modeling, animation, game design, composition, level design, audio production, and business in general.

Upon reflection, part of my reason is because I’m crazy. (And apparently don’t listen to sound advice). Everything I read about making a modern CRPG advised against attempting to do it by yourself. The reasons were usually that it was impossible.

After a few years splitting my time between consulting, and working full time on UnEarthed Gods, I’ve come to the conclusion that it is actually very possible to do. The only problem is that it would take another 5 years to finish with the level of quality I would like!

At this point, even one more year working by myself on a single project is too much. Life is short. I’ve got some games to make.

About November of 2007, I began rededicating myself to this mad, mad enterprise. Along with my two co-conspirators, we’ve been making great progress since then.

If you are thinking of taking this path by yourself, I can only tell you that I do not regret my decision. I would not know the things I know, or be where I am today if I had not made the attempt on my own. I am still convinced that you can do it by yourself if you work hard. Just beware of biting off more than you can chew, and do not underestimate the discipline you will need to keep yourself motivated for many years.

I will likely continue to update this website very rarely until we have a game completed and ready for sale, then we will reveal all.

Thanks for all your support and patience over the years!
-Clint




Phoenix rising... The Lich King Strikes Again · 635 days ago

Anonymous said:

“Waterfalls are cool. But let us not forget that graves in the rain, in the middle of the forest, with magic swords inside are cool also.”

The decision to reduce the feature set and complexity feels so incredibly right.

I’m excited about the game again, there is a very clear path to the end of it, the design is much simpler, and I think it will be more fun.

Without giving much away ( let’s just say that vampire bat-women may or may not be involved ), here are the core things I’m planning to focus on with this change:

  • core character stats
  • leveling progression
  • control scheme
  • melee combat: weapons
  • combat skill progression
  • creature ai
  • high production values

still full of pumpkin pie,
~clint

Here’s a pic of the workshop:
UnEarthed Games Office

and here’s a test from Garage Games’ Great Games Experiment G!

I don’t exactly play Road Rash 3 very often these days…

Somebody help me out on that rating, no one has even played the game yet ..although I probably deserve it for taking so long to finish it! :)

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