Retreat then Flank: Make What I Can With What I Have Now · 1388 days ago
Last week I mentioned the idea of making what I can with what I have right now. I’ve been looking over UnEarthed Gods as it stands, going through the story, and seeing all that needs to be done to finish it.
It’s gonna be a while!
I really, really want to release something sooner, and I’ve been dying to release a public demo showing the stuff I’ve been working on, but not in a half-finished state.
I think what I need to do, is work on a smaller game as a stepping stone towards finishing UnEarthed Gods. Not a total departure, something in the same world and requiring the same art assets, but with a smaller, focused feature set.
I can focus on the parts that are particularly fun, get this in front of a lot more eyes, and see how it works. See if it’s as fun as I think it is, or if I’m a complete and utter wanker. (hopefully the former!)
I can create new art and hone the gameplay, keeping it focused towards the larger UnEarthed Gods. It will all go back into UnEarthed Gods in the future. New Creatures, weapons, art, code and I’m sure a thousand other things I’ve still got to learn.
I’ll get to focus on some core mechanics, getting those into a state I’m completely happy with, not being overwhelmed by the larger game. Then pour all that knowledge and work back into future games.
And most important: I’ll get a game to you…to play…sooner!
The new game will be getting some design work over the next week. I’m keeping this simple, linear, focused, and perhaps a little old school. So I can get started developing soon.
Meanwhile…
Here’s another design shot from UnEarthed Gods:

A Shadow Beast modeled in 3D Studio Max.
~clint
